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Food Game Assets

These assets were made back in 2023/2024 for Porcelaine Games' Chef of Sherwood. Photoshop was used for the rendering. Procreate was occasionally used for some of the sketches. I worked under the supervision of the creative director and under the guidance of a lead artist. As this was my very first industry job, I am very appreciative of their advice and feedback, which has helped me better my current skills today.

Full spread of the ingredients.

Full spread of the ingredients.

Between every phase, the creative director and lead artist would offer feedback.

Between every phase, the creative director and lead artist would offer feedback.

The goal was to have a lot of colour in the ingrhedients, even in greyish tones such as this. I included blue colour splotches to bring more life and a sense of coziness into it.

The goal was to have a lot of colour in the ingrhedients, even in greyish tones such as this. I included blue colour splotches to bring more life and a sense of coziness into it.

All the ingredients were made by me except the mushroom, which was the benchmark set by the lead artist Minhye Kim. The ingredients have a certain shine and warmth to them to make them look delicious for the player. Colour splotches bring vibrance.

All the ingredients were made by me except the mushroom, which was the benchmark set by the lead artist Minhye Kim. The ingredients have a certain shine and warmth to them to make them look delicious for the player. Colour splotches bring vibrance.