For the ending cinematic of our university game called Héritage, I was tasked to create the storyboard. The goal of the storyboard was to serve as guidelines for the animators, so the drawings did not need to be very detailed. The first sketched version of the storyboard was simple in order to communicate an idea, and once the idea was decided, I cleaned it up just enough so that the animators get a good idea of the angles, lights, shadows, positions, and frames. I did not draw the details of the clothes as they did not offer any relevant information.
For the illustration featured in the cinematic, I allowed it to be much more detailed and I shaded a lot of the elements, since it would only be seen for a few seconds. This illustration needed to make an impact and to not get lost in the motion.
Final animation, created by Tammie Waters, Caroline Champagne-Hinojosa and Sébastien Jacquoudet.