Here are some illustrations of client orders I created for a game we are making for university, called Héritage (previously known as Encagé). Each client was illustrated based on real photos from the 1900s for most accuracy when portraying these clients. The client orders are the way the player gets incentive to hunt for bird feathers in our game. The paper version as well as the feather colours and numbers are generated randomly for each client, and we can see the orders on the top left corner as well as in the order menu in the game.